Weapons
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I'm currently producing a lot of different assets as a preparation to start development of the campaign. Over the last few weeks I've mainly developed new weapon types which I want to show off today.
In the game there will be the following weapon types:
- Lasers: Close-, medium- and wide ranged. Damage both shield and hull.
- Ion weapons: Damage shield only but are good to quickly drain shield buffers.
- Missiles: There are guided missiles and unguided torpedos in the game with different damage types and also a stealth variant.
- EMP: Can disable systems and completely drain capacitors but is blocked by shield.
- Tractor Beam: Useful to pull or push objects.
I've recorded a youtube video:
Video: Weapons, October 2019, see External Links