Development Timeline
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Milestones in development
2023-11-27 | Release | The game has been released on November 27 2023 after 7 years of work! |
2023-10 |
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I have successfully founded my sole proprietorship (yes, this takes 3 months in Germany!) and am now registered in the Steamworks Developer Program.The game is now in release candidate state and will probably release end of November! Test machines setup to check all kind of hardware + OS combinations (not my developer workstation): |
2023-06 | Feature Freeze |
We are now feature complete! This means only bug fixes and improvements like balancing changes are to be expected. |
2023-05 | More modes finished |
The following additional game modes have now been implemented:
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2023-03 | Campaign: Development finished | After a lot of playthroughs, features are complete, balancing works out and most bugs should be fixed! |
2022-11 | Campaign: All chapters finished | The campaign can now be played from the start to the end! |
2022-07 | Detailed technical presentation |
Technical breakdown or how a video game works Video: Technical Presentation, see External Links |
2022-02 | Tutorial |
In-game tutorial is now available |
2022-01 | Music and sound effects |
Most of the ingame music and sound effects have been produced |
2021-10 | Campaign first chapter | First chapter of the campaign has been finished |
2020-10 | Development of campaign "The Last Outpost" started |
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2020-05 | Mission prototype |
Video: Mission Prototype, see External Links
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2020-01 | Full mod support | |
2019-11 | Scene editor |
Video: Scene Editor, see External Links |
2019-08 | AI | |
2019-03 | Lobby and match making | |
2019-01 | Spaceship Editor | Video: Spaceship Editor, see External Links |
2018-11 | Audio production started | |
2018-05 | Bringing more and more game subsystems and entities together. Controllable entities. |
Video: Consoles, Engines, see External Links |
2018-01 | Almost looking like a game! | |
2017-11 | First version of meshes and fields |
Video: First version of meshes and fields, see External Links |
2017-09 | Bringing together many features and sub-systems: First playable network test! |
Video: First Playable Network Test, see External Links |
2017-07 | Composite Entity Collisions |
Video: Asteroids Armageddon Test, see External Links |
2017-06 | Viewport |
Video: Viewports, First Development Version, see External Links |
2017-05 | Path finding |
Video: Path Finding Demonstration, see External Links |
2017-03 | Entity management, basic game elements like spawn points and first game viewport work. And of course, many many implementations in all areas. | |
2017-02 | Further development of client side engine and game server. Initial creation of UI menu and lobby modules. | |
2017-01 | Prototype of engine and renderer. Simple spacecraft editor. | |
2016-08-22 | Development started |
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