Official Spacecraft Tactics Website

Development Timeline

 Milestones in development

2023-11-27 Release The game has been released on November 27 2023 after 7 years of work!
2023-10

      Sole Proprietorship,
Release Candidate

I have successfully founded my sole proprietorship (yes, this takes 3 months in Germany!)  and am now registered in the Steamworks Developer Program.   

The game is now in release candidate state and will probably release end of November!

Test machines setup to check all kind of hardware + OS combinations (not my developer workstation):

2023-06 Feature Freeze

We are now feature complete! This means only bug fixes and improvements like balancing changes are to be expected.

2023-05 More modes finished

The following additional game modes have now been implemented:

  • Race
  • Battles
  • Arena
2023-03 Campaign: Development finished After a lot of playthroughs, features are complete, balancing works out and most bugs should be fixed!  
2022-11 Campaign: All chapters finished The campaign can now be played from the start to the end!
2022-07 Detailed technical presentation

Technical breakdown or how a video game works

Video: Technical Presentation, see External Links

Slides: Spacecraft_Tactics_Technical_Overview.pdf

2022-02 Tutorial

In-game tutorial is now available

2022-01 Music and sound effects

Most of the ingame music and sound effects have been produced

2021-10 Campaign first chapter First chapter of the campaign has been finished
2020-10 Development of campaign
"The Last Outpost" started

2020-05 Mission prototype

 

Video: Mission Prototype, see External Links
2020-01 Full mod support
2019-11 Scene editor

 

Video: Scene Editor, see External Links

2019-08 AI
2019-03 Lobby and match making

2019-01 Spaceship Editor Video: Spaceship Editor, see External Links
2018-11 Audio production started
2018-05 Bringing more and more game subsystems and entities together. Controllable entities.

Video: Consoles, Engines, see External Links

2018-01 Almost looking like a game!
2017-11 First version of meshes and fields

Video: First version of meshes and fields, see External Links

2017-09 Bringing together many features and sub-systems: First playable network test!

Video: First Playable Network Test, see External Links

2017-07 Composite Entity Collisions

Video: Asteroids Armageddon Test, see External Links

2017-06 Viewport

Video: Viewports, First Development Version, see External Links

2017-05 Path finding

Video: Path Finding Demonstration, see External Links

2017-03 Entity management, basic game elements like spawn points and first game viewport work. And of course, many many implementations in all areas.
2017-02 Further development of client side engine and game server. Initial creation of UI menu and lobby modules.
2017-01 Prototype of engine and renderer. Simple spacecraft editor.
2016-08-22 Development started

 

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